


Whatever the case, there are several Yakuza games in the pipeline now, including the Like a Dragon: Ishin remake, Like a Dragon 8, and a new sidestory featuring Kazuma Kiryu. Just don’t expect a Yakuza game on the Nintendo Switch anytime soon, which Yokoyama described during the interview as “kind of a system for a younger audience,” at least in Japan. Whether or not we're doing it is a little bit of a secret though.” And because of all these different pieces of technology, we want to maybe try doing something unique as well. “We have PC, we have Steam, we have Xbox, we have all sorts of things from which our game can be a part of, and so making a game that can be on all these platforms and using the chance to share our game with people all around the world is the major challenge that we think we want to face going forward. “ather than adjusting in terms of the challenge of adjusting to a new generation, much stronger technology, the main challenge is that now, we have so many platforms,” Yokoyama says.

Instead, Yokoyama worries more about the sheer number of available platforms. Talking about the challenges of modern console technology, Yokoyama says that he’s not as worried about graphics, which he considers to have taken less of a leap than than in the PS3 era. Whereas Unreal, it's better at showing nature and daytime and that sort of feel.” “We are kind of looking at it and saying, what are the merits of each? What's the merit of the Dragon Engine? What's the merit of the Unreal Engine? And when it comes down to it, the Dragon Engine…it's really perfectly designed to represent a city at night. “So, regarding, yes, we are researching it,” Yokoyama said in response to a question asked by IGN during a roundtable interview.
