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Company of heroes 2 german campaign mod
Company of heroes 2 german campaign mod




company of heroes 2 german campaign mod

Over the months that followed, the Wehrmacht were able to penetrate as far east as Moscow.

company of heroes 2 german campaign mod

However, after early victories, Operation Barbarossa stalled. In the great expanse of the Russian countryside, German supply lines were stretched, and not having expected the campaign to last into winter, the Wehrmacht were ill-prepared for the conditions they would face. I was not all too impressed however.The winters of the Second World War were some of the bitterest in Russia’s history.įor the next four years, the two nations were locked in a conflict along the Eastern Front. Yes, I am well aware of all the mods availible on the Relic Forums. I'll wait and see how the alpha works out. I am torn between revamping the unit makeup and availibility and revamping everything from the ground up. I am debating however whether or not I will change the weapon and armor statistics at all. All infantry squads will now have a radio to call in artillery and the Allies will have much greater access to aircraft regardless of whether they go Airborne, Armor, or Infantry. To combat Axis armor, the Allies will need to make extensive use of artillery and close air support. This represents the Sherman's flexibility in combat. Then you have the option, for a small cost, to change the Sherman into a Croc or Calliope for a minute before it reverts back to the standard Sherman. My idea is rather than have you be able to build those Sherman variants, you build the standard Sherman. Allies have an unlimited amount of tanks that can be fielded. The maximum amount of tanks that can be fielded by the Germans would be: 5 StuG IVs, three Panzer IVs, two Panthers, and one Tiger. However, I am going to add hard unit caps to all these. The German tanks will be quite strong, at least the Panther and Tiger.






Company of heroes 2 german campaign mod